
using System;

namespace Youz.CreditRepay.Entity
{
    /// <summary>
    /// Pay_PayEaseResults Entity
    ///</summary>
    [Serializable]
    public partial class Pay_PayEaseResults
    {
        public Pay_PayEaseResults()
        { }

        #region Entity

        /// <summary>
        /// 主键ID
        /// </summary>
        public Guid PaymentResultsID { set; get; }

        /// <summary>
        /// 订单编号
        /// </summary>
        public String v_oid { set; get; }

        /// <summary>
        /// 支付方式
        /// </summary>
        public String v_pmode { set; get; }

        /// <summary>
        /// 支付结果 20 支付成功，30支付失败
        /// </summary>
        public String v_pstatus { set; get; }

        /// <summary>
        /// 支付结果信息
        /// </summary>
        public String v_pstring { set; get; }

        /// <summary>
        /// 数字指纹
        /// </summary>
        public String v_md5info { set; get; }

        /// <summary>
        /// 订单金额
        /// </summary>
        public String v_amount { set; get; }

        /// <summary>
        /// 币种
        /// </summary>
        public String v_moneytype { set; get; }

        /// <summary>
        /// 数字指纹
        /// </summary>
        public String v_md5money { set; get; }

        /// <summary>
        /// RSA的数字指纹
        /// </summary>
        public String v_sign { set; get; }

        /// <summary>
        /// test密钥
        /// </summary>
        public String md5info { set; get; }

        /// <summary>
        /// test密钥
        /// </summary>
        public String md5money { set; get; }

        /// <summary>
        /// 状态（0失败，1成功）
        /// </summary>
        public Int32 Status { set; get; }

        /// <summary>
        /// 冻结时间
        /// </summary>
        public DateTime CreateTime { set; get; }

        /// <summary>
        /// 备注
        /// </summary>
        public String Memo { set; get; }

        /// <summary>
        /// 订单个数
        /// </summary>
        public string v_count { set; get; }

        /// <summary>
        /// 数字指纹
        /// </summary>
        public string v_mac { set; get; }

        /// <summary>
        /// 类型（0=同步回调，1=异步回调）
        /// </summary>
        public int Type { set; get; }
        #endregion Entity

    }
}
